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Old Nov 02, 2007, 03:29 AM // 03:29   #41
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New glad point system is a good change imo, just the HB system is a complete 100% TA community approved garbage.
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Old Nov 02, 2007, 04:04 AM // 04:04   #42
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Just got back from playing HB in TA. The more I play this, the more I hate it. terrible for the TA meta.
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Old Nov 02, 2007, 04:10 AM // 04:10   #43
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Basically one of the worst ideas they've ever had, cycling in their trash HB maps into the TA map rotation is no way to "spice it up"

TA is easily the most underrated, and under valued (by Anet) PvP format. I do love the premise of their ideas, new maps to add to the rotation is a good idea to spruce up TA. TA deserves much, much more of Anets attention and it's highly unlikely it will ever see any. So to see them at least make an ATTEMPT (though a horrible one it is) at doing something for the TA community is nice.

Basically I can't say it any nicer. Get those hero battle maps out of TA or I'll take myself out of TA. It's already getting harder and harder to enjoy it with the shotty skill balance job Anet does, but this is pushing it way too far.
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Old Nov 02, 2007, 04:23 AM // 04:23   #44
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I'm pretty sure if people wanted to play HB maps...they would HB. This is one of the worst ideas yet. Leave TA alone please.

4V4 is already horrible enough with the "balanced" Sins and Spam Rits. No need to make it worse.

Ha sucks due to the meta, and the maps..do you feel like you have to move on and trash TA now?

Less people playing = No opposing party, much like the HA skips. Is that what you're shooting for?

I guess I'm just confused on what Anets thinking.
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Old Nov 02, 2007, 04:39 AM // 04:39   #45
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Yes TA has been destroyed by this update, but what about the effects on the RA? Hell half the people who play RA can't get the idea of all targeting the same person. Now tell me how we are supposed to develop strategies to cap shrines with people like that. The RA was originally made to be a quick and easy binge into pvp with short matches and the ability to try new builds. Capping need to stay in HB, AB, and HA.

And is it just me or is Guild Wars drifting farther and farther away from the Regicide (kill the guild lord/priest to win) types of variants that the game was founded on to more capping variants.
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Old Nov 02, 2007, 04:40 AM // 04:40   #46
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the hero battle maps are horrible, played on one after a few wins. frist off was confused on points, it wasn't cap points like ab, but kills. comes down to who can sit on center shrine and out dps for 20 kills. and does anyone know if these maps are staying during the double glad weekend?
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Old Nov 02, 2007, 06:30 AM // 06:30   #47
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So, having never played HB in my life, can someone explain how these maps work in TA? I wont be home from work for several hours to try them. I understand they are in the pool with the many existing TA maps so there is no point in making a build just for them. Is it a kill count objective map, or a cap shrine run to the next objective? I presume there are no heroes permitted in your team being TA.
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Old Nov 02, 2007, 06:34 AM // 06:34   #48
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I just played seven or eight HB matches and it was pretty much the worst thing to happen to GW in a long time. The matches were way too slow, nothing like the pace of normal TA. If people enjoy that, there's HB, TA has its own unique style of play and shrine capping just doesn't belong there.

I'm all for improving TA, but adding this crap is going in the wrong direction.
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Old Nov 02, 2007, 06:55 AM // 06:55   #49
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Well, i always wanted hero battles with 4 players rather than heroes, cuz those retarded heroes annoyed me. But i think it should be a seperate section rather than in TA. But then again, if they split it, there might not be enough people playing it.
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Old Nov 02, 2007, 07:30 AM // 07:30   #50
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gg anet.

If anything, add team battles and leave ta alone.
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Old Nov 02, 2007, 07:44 AM // 07:44   #51
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i've tried in RA, and runner noobs get the easy glad's now =\, totally sucks
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Old Nov 02, 2007, 10:14 AM // 10:14   #52
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Quote:
Stowbee, dude, u cant combine HB with TA, it's diffrent play style, and if i want new tactics i go gvg. There is tactics in annahilation maps too, cause ppl are inexperienced and dont apply them it doesnt mean they don't exist. With the new glad point system they improved both TA and RA, ppl actually try their best to do better.
Tactics in annihilation and priestmaps?

Fight - draw back - push in
Fight - out of their priestarea - back to our priest

Tell me any others?

Quote:
They don't care about us, they care about profit, just like any other corporation.
World sucks. Suicide?

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I'm pretty sure if people wanted to play HB maps...they would HB. This is one of the worst ideas yet. Leave TA alone please.
People still havent realized that there is a LITTLE difference of, like, +- 3 players between TA and HB? no?
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Old Nov 02, 2007, 11:37 AM // 11:37   #53
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wow i cant believe they added those idiotic runner maps into HA AND RA.
FAIL FAIL FAIL FAIL FAIL
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Old Nov 02, 2007, 01:03 PM // 13:03   #54
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What are you guys complaining about? That you have to bring some flexible templates into TA instead of running the fotm hex builds and what not?

You can't bring a bunch of solo capping tanks because you will lose in the elimination type matches, and now you can't bring a bunch of strong templates that excel 4v4 because you actually have to have some skirmishes on the HB maps. There's a huge difference between HBing on the maps and actually playing with 4 real people, you don't need to run touch rangers and assassins because your heroes are retarded, you can run good skirmish characters like cripshots.

There has been a ton of discussion about putting the HB maps into TA by a lot of good players who would like to see TA be more fun and competitive. If the maps are good then we might possibly see TA being supported as a competitive format in the future. Some people have even been so surprised that ANet implemented this that they might come back to the game.

So far all I've seen in this thread is "this is bad", "zomgggg we're too bad at the game to play a template that requires skill my curse necro gets dominated ", "My glad title is completely worthless now...wait"

Does anyone actually have any good reasoning to oppose a trial of this?

Personally I'm happy to see anet respond to the people who know what they're talking about and I hope they can continue to distinguish between the smart people and whiners.
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Old Nov 02, 2007, 01:27 PM // 13:27   #55
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Quote:
Originally Posted by Vaga
What are you guys complaining about? That you have to bring some flexible templates into TA instead of running the fotm hex builds and what not?

You can't bring a bunch of solo capping tanks because you will lose in the elimination type matches, and now you can't bring a bunch of strong templates that excel 4v4 because you actually have to have some skirmishes on the HB maps. There's a huge difference between HBing on the maps and actually playing with 4 real people, you don't need to run touch rangers and assassins because your heroes are retarded, you can run good skirmish characters like cripshots.

There has been a ton of discussion about putting the HB maps into TA by a lot of good players who would like to see TA be more fun and competitive. If the maps are good then we might possibly see TA being supported as a competitive format in the future. Some people have even been so surprised that ANet implemented this that they might come back to the game.

So far all I've seen in this thread is "this is bad", "zomgggg we're too bad at the game to play a template that requires skill my curse necro gets dominated ", "My glad title is completely worthless now...wait"

Does anyone actually have any good reasoning to oppose a trial of this?

Personally I'm happy to see anet respond to the people who know what they're talking about and I hope they can continue to distinguish between the smart people and whiners.
/agree

The fact still stands that you only have about 1/4 chance to draw an HB map. 4v4 human players in HB maps is WAY different from HB matches. 4v4 human players will net many more kills and faster (more offensive builds). Most of the games I played ended before 5:00 mark. In HB, most matches get to close to 0:00 unless I completely dominate them, and they resign.

Quote:
Originally Posted by CourtjeztA
WOW! this is by far the WORST thing ANET could have done...I mean leave HB to HB dont bring that wack crap into TA ! haha. I mean...im a Rank 7 glad...leave it to 4 on 4...screw all the running...and capping..thats what AB, HB and HA are for....if they leave this the same.....they wiill lose a LOT of high ranked TA people...I would know ive TAed with the highest ranked glads and have ALREADY pmed me saying its dookie and are going to stop....horrible up date....bring GLADIATOR EMOTES IMO !
Also, I can see reason for your complaining, but I think it's somewhat lame. Because of the fact that it's only 1/4 chance, and that most average TA players have crappy tactics, this is your chance rank 5+ glads to completely roll people on HB maps (in addition to annihilation maps). When you say, screw all the running, is it because your lazy? or is it because you don't want to think about tactics? As far as I can remember, Guild Wars is as much about tactics and player positioning as player skill. It's about time they innovated TA with what they have already had in GvG, HA, and HB. Now TA is slowly beginning to rise up in ranks and may finally get its much deserved recognition.

Quote:
Originally Posted by TheOneMephisto
You're forgetting that all you need to do is run FOUR MONKS!! Run something like 2 of these:

Recall, Shadow Meld/AoD, dark escape, mending touch, SoA/guardian, RoF, spirit bond, holy veil

While running standard HB ZB/recall monks for your other two guys. Now you have a ridiculous amount of teleporting around the map along with tons of defense, especially if you primarily operate in 2-person groups (1 ZB, 1 shadow meld).
Hah, so yea, you'll dominate 1/4 of the maps, but what about the other 3/4? I don't think 4 monks are good in 4v4 annihilation maps...

------------------------------

The con of it all: Because TA will promote better players now with HB maps which require additional tactics/communication, it may discourage newer players from playing TA more than a couple matches. (This occurs more heavily in GvG, HA [rank discrim], and amazingly, it hasn't occured as much in HB, but is still there)

Last edited by Ekelon; Nov 02, 2007 at 01:30 PM // 13:30..
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Old Nov 02, 2007, 01:33 PM // 13:33   #56
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I have to disagree with Ekelon.

HB maps in TA just suck (oh, and in RA they suck even more btw).
I chose NOT to play HB. I do NOT want to play HB.
Please, stop trying to force us to play it...
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Old Nov 02, 2007, 01:49 PM // 13:49   #57
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Quote:
Originally Posted by Vaga
What are you guys complaining about? That you have to bring some flexible templates into TA instead of running the fotm hex builds and what not?
Is bringing four flexible templates more fun than a synergistic team build? I have nothing against Cripshots and the like, but when that's all that is viable, it doesn't make for a fun meta.

Quote:
Originally Posted by Vaga
You can't bring a bunch of solo capping tanks because you will lose in the elimination type matches, and now you can't bring a bunch of strong templates that excel 4v4 because you actually have to have some skirmishes on the HB maps. There's a huge difference between HBing on the maps and actually playing with 4 real people, you don't need to run touch rangers and assassins because your heroes are retarded, you can run good skirmish characters like cripshots.
Or you can run degenerate spirit spam builds with even more deadliness.

Quote:
Originally Posted by Vaga
There has been a ton of discussion about putting the HB maps into TA by a lot of good players who would like to see TA be more fun and competitive. If the maps are good then we might possibly see TA being supported as a competitive format in the future. Some people have even been so surprised that ANet implemented this that they might come back to the game.
Where is this discussion? Who are these good players? No one I've spoken to knew this was coming, and very few of them support this as it is.

Quote:
Originally Posted by Vaga
So far all I've seen in this thread is "this is bad", "zomgggg we're too bad at the game to play a template that requires skill my curse necro gets dominated ", "My glad title is completely worthless now...wait"
Yes, everybody complaining here is bad at the game. amirite?

---------

Quote:
Originally Posted by Ekelon
Also, I can see reason for your complaining, but I think it's somewhat lame. Because of the fact that it's only 1/4 chance, and that most average TA players have crappy tactics, this is your chance rank 5+ glads to completely roll people on HB maps (in addition to annihilation maps). When you say, screw all the running, is it because your lazy? or is it because you don't want to think about tactics? As far as I can remember, Guild Wars is as much about tactics and player positioning as player skill. It's about time they innovated TA with what they have already had in GvG, HA, and HB. Now TA is slowly beginning to rise up in ranks and may finally get its much deserved recognition.
It's nothing to do with people being lazy or being bad at tactics. TAers I play with don't like the format of running around capping shrines. It's simply not fun to us.

Last edited by Sab; Nov 02, 2007 at 02:01 PM // 14:01..
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Old Nov 02, 2007, 01:59 PM // 13:59   #58
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Wow ... when I saw this change my first thought was 'what a great idea'! I had no idea that I was the only one on the planet that thought that way.

TA kinda sucks because it's an R/P/S format using whatever skills are most overpowered at the moment. There are zero tactical advantages to be gained.

Now there can be actual strategy .... OH NO!

I always liked the HB maps and thought they were wasted in a format with heroes ... tactics and skirmishes ftw.
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Old Nov 02, 2007, 02:01 PM // 14:01   #59
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Quote:
Originally Posted by Mokone
..... >.> this sounds absolutely terrible..

time to bring the escape ranger. O-o
time to break it out, i have to agree

escape
trap
trap
trap
poison tip sig
barbed arrows
distracting



MIRITE???
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Old Nov 02, 2007, 02:06 PM // 14:06   #60
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Quote:
Originally Posted by random noob
HB maps in TA just suck (oh, and in RA they suck even more btw).
I chose NOT to play HB. I do NOT want to play HB.
Good reasoning, I would have thought playing hero battles would consist of heroes not a team of 4 real people but I guess not.


Quote:
Originally Posted by Sab
Is bringing four flexible templates more fun than a synergistic team build? I have nothing against Cripshots and the like, but when that's all that is viable, it doesn't make for a fun meta.



Or you can run degenerate spirit spam builds with even more deadliness.



Where is this discussion? Who are these good players? No one I've spoken to knew this was coming, and very few of them support this as it is.



Yes, everybody complaining here is bad at the game.
Maybe you run a balanced build that can play well 4v4 and split, kind of like what people do in gvg? Tbh there isn't that much "viable" stuff in TA it's just that no one actually takes it serious enough for it to matter, the quality of play was so low that you could win with just about anything.

I seriously doubt spirit spam is going to be very popular, people would rather tie than lose to spirit spam so if you really can't beat it you can just run around until the match times out. In addition to that it's going to win super slow and people want glad points fast.

Discussion is on irc/vent, I'd say you probably don't speak to good players because you're bad and don't know any.

Everybody complaining in this thread is bad, I haven't seen anyone good complain yet since no one has played it enough to say with any certainty it is bad.
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